
package GameLogic.Temps;

/**
 *
 * @author Martin
 */
public abstract class Temporary
{
    int PosX, PosY;
    String texture;

    public Temporary( int posx, int posy )
    {
        PosX = posx;
        PosY = posy;
        texture = new String();
    }

    public int getPosX()
    {
        return PosX;
    }

    public int getPosY()
    {
        return PosY;
    }

    public String returnTexture()
    {
        return texture;
    }

}
